Steal Power

Steal Power
Offensive skill: Knowledge (appropriate to creature type)
Defensive skills: Heal, Disguise, Knowledge (appropriate to creature type), Tumble
Glyph use: One per two levels or HD of target
Your extensive knowledge of the target allows you to peel its magical abilities off from its aura and add them to your own. Each use of this heist may target one of the following: damage reduction, energy resistance/immunity, subtype, one spell-like ability, one supernatural ability, one extraordinary ability, one sense mechanism, deflection bonus, or magical movement speed. If the heist is successful, the target loses this ability and it is stored in your glyphs, granting it to you for as long as it remains there. You are subject to all of the creature’s restrictions; for example, a daring ur-thief who steals a dragon’s breath may only use it once every 1d4 rounds. Certain powerful abilities (such as Wish) may be more difficult to steal, take up more glyphs, or be completely unavailable if the DM desires.

Steal Power

From Ashes Kentington